New framework with 18 heroes per faction, 6 heroes per class, all heroes have only professional quality Ashan style portraits and many newly programmed skills and specializations. MMH5.5 will have might/magic and balanced classes with ingame skilltrees and 8 secondary skill option for all 24 classes!. Furthermore Smart backpack items will increase the amount of effective slots to the same amount as H3/4 There will also be many new effects, in terms of unique effects the variation is far greater than the old games. The effective amount of artifacts in the game will now be much more than any H3 version or H4 if you don't count potions. Currently 103 new artifacts are added including 12 new ultimate items. MMH5.5 was the first mod to add new artifacts to the game. The new RMG can create balanced PvP maps as well as gigantic singleplayer XXXL maps with hundreds of epic battles and all zones scaling up to crazy powerful heroes. The resistance is much stronger and various with 480 additional mixed neutral stack templates. It places all 30 new adventure objects and previously excluded adventure objects. The advanced RMG is capable of properly balancing player starting zones and differentiate between early, mid and late game areas. It combines the excellent 3D landscaping capability from the original H5 3.1 RMG with a complete overhaul and extension of the internal adventure objects, artifacts and monster placement mechanics. The new RMG will fix the lack of great H5 maps and increase the replayability of the game. Possible rewards are no longer static amounts of gold and resources, but can also include artifacts, spells, scrolls, wands, prisoners and small permanent skillboosts. The resistance will scale up to the players strength no matter how long the game takes. Armies and rewards will never be exactly the same again no matter how often you play a map. The contents of the new locations is completely dynamic and follows an Oblivion/Skyrim inspired constantly scaling and endlessly randomized system. Treasure vaults and dungeons will now have unique immersive interiors with larger battlefields, growing armies and new obstacles. In MMH5.5 there will be around ~30 new adventure objects. Balance is also greatly improved both for small competitive multiplayer maps as well as crazy XXXL maps with countless epic battles vs Neutrals and AI. The AI is much more intelligent and calculated much faster. The pack will include many new adventure objects, new larger battlefields, new heroes, new classes, new specializations, new skills, new artifacts, new adventure spells, new HD textures and a greatly improved RMG with more than 60 'visualized' Templates. However, a datamine into the Steam version seems to show that the pre-order bonuses will be made available later - and we may even get more God Eater tie-in items.MMH5.5 is an unofficial expansion pack for HOMM5 Tribes of the East (standalone) or HOMM5 Complete. If you own Code Vein on PS4, you can buy a special Pre-Order Bonus Bundle for $4.99/£3.99 - which includes items 1, 2, and 4 on the list above, which are the main things.Īt the moment however, neither PC nor Xbox One owners can buy this pre-order bundle, so all the pre-order items are currently off-limits on those platforms. The big question is then, now that pre-orders are finished, can these be bought separately as Code Vein DLC? Well, that depends on the platform you have the game on. Reserved Bloodkin Set bonus cosmetic items, mostly for hair. Harbinger Blood Code 'Desperate Burst' skill. Code Vein x God Eater weapon set, consisting of Blanched Greatsword, Cerulean Spear, and Crimson Longsword. Here are all the Code Vein pre-order bonuses that were available, for starters: Are the Code Vein pre-order items available to buy as DLC?
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